stun
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Archive
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Things I've built, am building, or keep rebuilding: mostly platforms that take real money, plus a few that only move virtual trains.
All
Compilers
Software
Gamification
Terminal interfaces
Security
Vexel
Vexel is a high-performance, JIT-compiled scripting language designed for efficiency and ease of use. It features a simple and intuitive syntax while leveraging just-in-time (JIT) compilation for optimal execution speed.
SQLR
SQLR is a simplistic and fast database engine and runtime built with Rust
kanso
Incredibly fast text editor that runs anywhere; written in Rust, it supports syntax highlighting/LSP, multi-buffer and a keyboard-centered workflow.
Interactive X-Wall
Contributed extensively to **Interactive X-Wall**, an interactive movement-based gaming platform used across education, leisure, sports, and healthcare. Worked on software powering public-facing gameplay, kiosk-style interaction, content management, scoring, operational tooling, and commercial product deployments.
BattleSquare
Contributed to Battle Square, a self-service interactive football arena product for leisure venues, combining booking, kiosk interaction, real-time gameplay feedback, scoring, and leaderboard-driven competition.
Layla
~1700 rated databaseless UCI chess engine
Tidepool
A TypeScript based TUI library that allows developers to make clean UIs purely within TypeScript/JavaScript, without any other binaries and strings attached.
acces.sh
centralized security.